![]() ![]() It’s not going to make much difference to you if you’re not a LoTR fan. It feels flat and dead, not like there’s a thriving Orc and Uruk populace starting to prepare for war.Īnd let’s look at that for a second - weren’t Uruks created by Saruman during the Fellowship? Doesn’t this game take place between The Hobbit and The Fellowship? During the second half of the game, you’re introduced to a new environment which is actually pleasing to look at.īefore you vomit in your hands and throw it at me screaming about how ‘that’s how Mordor is supposed to look’, well - Mordor looks boring. The problem is that it’s not particularly pervasive - it just looks boring. Set inside Mordor, it looks like a place where happiness comes to die and clowns go to masturbate. For the first half of the game, this gets tedious, because the landscape is so boring to look at. You run here, do the mission, and there are other parts on the map you go to in order to start other missions. You will be pretty much familiar with the style of gameplay as soon as you have the controller or mouse and keyboard in your hands. Assassin’s Creed for climbing checkpoint buildings (there’s pretty much no difference between the two, with an accompanying ‘eagle dive’), Far Cry (for the maps and beasties) and Kingdoms of Amalur (for the completely underwhelming stealth). SoM is Assassin’s Creed, Far Cry and Kingdoms of Amalur. ![]() Don’t get me wrong, I’ve been playing this game while listening to podcasts because it’s nowhere near the task of requiring my full attention, but it’s a hundred percent worth playing. Not exactly ‘stealth action’ done right, because, quite frankly, it requires almost no skill in either action or stealth, but it’s fun. Inferior reviewers aside, Shadow of Mordor is a pretty solid game. If, by ‘revolutionary’, they mean ‘combines aspects from three popular games and has one new mechanic’, then yeah, I’d have to agree. As I type, the ad for Middle-earth: Shadow of Mordor comes up with IGN, Polygon and Joystiq saying the game is amazing, and in the case of Joystiq, revolutionary. In the complaint, the FTC found that Warner Bros., via its advertising agency Plaid Social Labs, LLC, paid influencers like PewDiePie (whose YouTube subscriber count is north of 46 million) in the tens of thousands of dollars and told them exactly how to present the games, including ignoring any bugs or glitches they come across.Sometimes, when you review a game after all the other reviews came out, you wonder whether or not you got sent a completely different version of the game. Tolkien’s Lord of the Rings universe that was, in my unpaid personal opinion, very good anyway. The game in question was 2014’s Middle-earth: Shadow of Mordor, a third-person action game set in J.R.R. “Companies like Warner Brothers need to be straight with consumers in their online ad campaigns.” “Consumers have the right to know if reviewers are providing their own opinions or paid sales pitches,” said Director of Bureau of Consumer Protection Jessica Rich in a statement. must be upfront about paid marketing in the future, including gameplay videos that were previously passed off or assumed to be the opinions of the reviewer. failed to disclose it paid online influencers, like YouTube phenom PewDiePie, to positively promote one of its games in content presented as “reviews.” As a result, the FTC has proposed Warner Bros. ![]() has just settled with the FTC over charges that it “deceived consumers” during the marketing campaign for 2014’s Middle-earth: Shadow of Mordor. A new order by the Federal Trade Commission might give GamerGate reason to pick up pitchforks again. Turns out there might not be ethics in gaming journalism, after all.
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